100% Reproducible Desyncs with DeGrey's Ghost [Bug Reports] (1)
Blind accessibility [Suggestions and Feedback] (3)
After desync, going into online menu but not requeuing got me an online match [Bug Reports] (1)
Is there a way to select a character at random? [Gameplay and Strategy] (4)
Clicking to leave queue in Survival disables entire HUD [Bug Reports] (1)
Multiple Character Appear in Training Mode after Completing a Ranked Match Tournament; Characters Unresponsive to Input [Bug Reports] (2)
Certain moves do not display proper frame statistics [Bug Reports] (1)
Midori jnA does not display proper frame advantage/stats [Bug Reports] (1)
Dragon nA does not display proper frame advantage [Bug Reports] (1)
3 simultaneous clips on Arg's animation [Bug Reports] (1)
DeGrey immune to strikes and throws after ghost grabs an opponent immediately entering juggle state [Bug Reports] (2)
Throwing a survival Grave for KO as DeGrey plays death cry early sometimes [Bug Reports] (1)
Strange behaviour after casual match desync [Bug Reports] (1)
Letter in rank emblem renders over top of controller configuration overlay [Bug Reports] (1)
Very High Ping (300ms) Matches Cause Repeated Animation Loops [Bug Reports] (1)
WINNER! Icon after match is completely white [Bug Reports] (1)
Game Will Not Return to Survival After Online Match [Bug Reports] (1)
Patreon Performance Test [Other Reports] (1)
Geiger’s gear drags opponents [Other Reports] (2)
Double KO in Survival Had Issue With Music Playback [Bug Reports] (3)
Weekly Fantasy Strike "Rank Up" Night [General Discussion] (17)
Grave's Wind Effects Carry Over Into Next Round in Survival [Bug Reports] (1)
Opponents' Super Meter in Survival isn't tracked properly after KOing Dragon [Bug Reports] (1)
Characters Load Too Quickly in Survival [Bug Reports] (1)
日本語専用スレ [General Discussion] (9)
When spectating a Ranked match, the player name on the results screen is incorrect [Bug Reports] (1)
Bugged normal throw animation [Bug Reports] (1)
Questions and observations from my games [General Discussion] (5)
I tested how every move interacts with itself when used on the same frame [Bug Reports] (14)
Casual DC (GGPO Last user added frame nullframe) [Bug Reports] (2)